One really should think things through

1) Clock towers are evil So, I thought to myself, you know what would be cool? Having your protagonists climb down through the ship's clock tower (because all good ships have one of those) and reach the engine room, and their finale showdown, in style. Cool, yes. Practicable, no. Do I know what the inside of a clock looks like? Do I know how one three decks high works? Surely there's a simpler way to get down it? And why would a trained nimble assassin drag a severely injured PI down three levels of death? Good questions all. And yet I persist. Today's open tabs are: UK Parliament Big Ben Tour, Pendulum Clock (wiki), Grandfather Clocks Manual, Longcase clock (wiki), Titanic specs, and Big Ben (wiki). 2) Backless dresses make for snotty noses I have a terrible spring cold. It's probably related to my immune system rebelling after I spent all night out partying in a skimpy outfit. Oops....
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The Power of the Internet

I love having the information of the world at my fingertips. When was the first metal ship? What colour was Victorian ink? How does a metronome work? When was mechanical ventilation invented? How do men and women greet each other? Which birds are found in the Indian Ocean? When did musket balls become bullets? All these questions answered, and more. I love the internet....
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Pause?

When writing a new project, particularly one about which one is enthusiastic, it is lethal to pause. Even if you only write a sentence, a line, edit a piece of dialogue, or plan your next scene, you must not stop writing, not even for a day. Losing momentum happens overnight, and before you know it, you can't remember the name of your protagonist and what exactly he was doing with a gold sovereign in the middle of the night. That's why, despite several important work deadlines, I stayed up to write another scene. Even if it was largely aimless. Even if it may well get cut in the next edit. It has kept my interest alive. As has blogging about it....
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The Construction of a Thought

Today, I've been building up a little world for my steampunk denizens. I've looked at Victorian coins, lurid murder mysteries on steamships and played the wonderful Master and Commander soundtrack - it may be Age of Sail, but it still conjures beautiful images of the sea. However, it hasn't all been historical wanderings. I have the unfortunate dynamic of a talkative PI and a silent assassin for about four scenes. I don't know how the audience can like a person who is never silent, and how they can connect with one who never speaks. That is the challenge du jour....
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These Things Take Time – And Sometimes They Don’t

On Wednesday, I opened up a couple of old files on my hard drive and had a look. One was a set of notes in Text Block Writer (my software of choice for screenplays, making Blake Snyder's Board digital) and the other was a plain old Word file. The notes catalogued some disconnected beats of a Victorian Assassins movie that I scribbled down about two years ago. This idea first came to me in Summer 2004, when I was staying at a jungle hotel in Sri Lanka and my mind was alive with the Indian Subcontinent and ninja assassins. Obviously. However, when I ran it past my cabal of writing friends, they tore it apart. Where was the motive? The character development? Leaping from rooftop to rooftop was all very well, but where was the substance? I thought about it for a couple of days and decided to rewrite it, adding a new love interest and changing the dynamics of the piece. Which...
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Excuses – and what’s next

So, what happened? It was simple, really. I lost time, I lost weekends, I lost interest in anything that wasn't work or wedding-related. And now I have yet another unfinished project. The other major hiccup in my planning was my friend's glowing review of Good Omens, a book about a bunch of supernaturals who are anti-Apocalypse. Ringing any bells? This put a sword through the heart of my planning, particularly as Famine's grandiose plans seems perfectly in line with my Famine, and now I need to seriously revise the text if I want to make it viable. Also, read Good Omens. I keep wondering if I should try something shorter, or re-edit some of the unfinished manuscripts on my hard drive. I have two "complete" novels that need to be overhauled, several plots without a home, and another couple of stories that are about a fifth in and hanging. There's also the lure of screeplays, of which two beg to be written - Victorian Assassins...
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